国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COM6471、代做 java 語言編程

時間:2023-12-11  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



COM6**1 – Foundations of object-oriented programming Assignment 2023 – a Wordle simulator
This is the assignment for COM6**1 Foundations of Object Oriented Programming, and it is worth 40% of your final module mark. The deadline for submission is 15.00 on Friday 15 December.
The aim of this assignment is to test your ability to:
● Write an object oriented program in Java that makes use of several different classes.
● Write classes from a basic specification, which is vague in some details.
Ensure that you read the entire assignment specification carefully before you begin. This is a challenging assignment, and you will need to allow some time to design your solution before you begin writing any code.
Introduction
This assignment requires you to build a Java program to simulate the popular game Wordle (see https://www.nytimes.com/games/wordle/index.html for details). In this game a 5-letter English word is chosen from a list, and the player must guess the word in six attempts or less. Following each guess, the player is told which characters in the guess are present in the chosen word, and which of these characters are in the right location. The player uses this information to deduce the chosen word.
In this assignment, you will write a Java program to simulate Wordle that will run in one of two modes:
1. Computer selects a word at random from a list that is stored in a text file, and the user has six attempts to guess the chosen word.
2. User selects a word from a list that is stored in a text file, and the computer has six attempts to guess the chosen word.
I have provided two Java classes, and your submission must use these classes, as well as others that are specified below.
Unfair means
We take the use of unfair means very seriously1. This is an individual assignment. You must work on it alone and hand in your own code. You must not share code with other students, or submit work done by another student, or anyone else.
You must not post this assignment to any website to seek assistance, and you must not use code downloaded from anywhere except the two classes I have made available on Blackboard. All submissions will be run through specialised software that detects similarity among Java programs, as well as similarity to online resources, and action will be taken in cases where unfair means are suspected.
1 https://sites.google.com/sheffield.ac.uk/compgtstudenthandbook/home/your-study/referencing-unfair-means
   1

Task and requirements Overview
The aim of this assignment is to write a Java program to simulate Wordle. Your code must include at least four classes:
● WordleGame.java – This class is provided for you to download from Blackboard. You must use this code, and it should not be modified in any way.
● BaseGame.java – An outline for this class is provided for you to download from Blackboard. You will need to populate the class with instance fields and methods.
● UserGuesses.java and ComputerGuesses.java – These classes should extend BaseGame.java, and each should provide a run() method that provides a concrete implementation of the abstract run() method in BaseGame.java.
Your program should compile with javac WordleGame.java, with java version 17 and should run when the user types java WordleGame. When it runs, your program will generate the following dialogue:
A new game has been created
Please select either (1) User guesses or (2) Computer guesses :
User guesses game
A game where the user guesses should then proceed as follows:
Please select either (1) User guesses or (2) Computer guesses : 1 Constructing a new game with user guesses
The computer has selected a word, and you have 6 attempts to guess it. The computer will respond with:
+ to denote a correct character in the right location.
* to denote a correct character.
X to denote an incorrect character.
Attempt 1 of 6
Available letters : abcdefghijklmnopqrstuvwxyz Please enter a word, 5 characters long : idler Checking -idler- is valid
Word -idler- contains a-z only
Word -idler- is valid
Your guess : idler
Response   : XX+*X
Attempt 2 of 6
Available letters : abc_efgh_jklmnopq_stuvwxyz Please enter a word, 5 characters long : uncle
2

Checking -uncle- is valid
Word -uncle- contains a-z only
Word -uncle- is valid
Your guess : uncle
Response   : *XX*+
Attempt 3 of 6
Available letters : ab efgh_jklm_opq_stuvwxyz
Please enter a word, 5 characters long :
And so on, until all 6 attempts have been used.
The first stage is for the computer to select a word, at random, from a list of 5-letter words that are read in from a text file. This text file must be stored in the same folder as the Java source code. You can use EasyReader to read the list.
I have provided two text files for you to use. Each file has an integer on the first line, which gives the total number of words in the file. The file called FiveLetterWords.txt contains a list of 26 words, and is intended for you to use as you develop your code. Since the number of words is small, you will be able to check that your code is working correctly.
The second file is called sgb-words.txt, and is a list of 5757 commonly used 5-letter words2. Once you believe that your code is working correctly, your code should read in the words from this file instead.
The final version your program that you submit should upload and store the words from sgb- words.txt, which must be located in the same folder as the Java code. Do not prefix the filename with a path such as C:\MyJava\Assignment.
Each time the user enters a word, your program should check that it is a 5-letter word, and that it contains only alphabetic characters and hasn’t been tried before. If the word is too long, the user should try again:
Please enter a word, 5 characters long : 24gerg
Checking -24gerg- is valid
Word -24gerg- is not the right length
Word is not valid – try again
Please enter a word, 5 characters long :
In a similar way, if the word contains any incorrect characters, the user should try again:
Please enter a word, 5 characters long : 12345
Checking -12345- is valid
Word -12345- contains incorrect characters, use a-z only Word is not valid - try again
Please enter a word, 5 characters long :
2 Available for download from https://www-cs-faculty.stanford.edu/~knuth/sgb.html
  3

Similarly, if the word has been tried in previous attempt, your program should be able to tell in which attempt the word has been used (3/6 attempt below means the word never has been used in the third attempt) and ask the user should try a new word:
Please enter a word, 5 characters long : never Checking -never- is valid
Word -never- used in the 3/6 attempt, try another word Word is not valid - try again
Please enter a word, 5 characters long :
Following each attempt, your program should compare the selected word and the guessed word, and then produce a response that is composed of the three characters ‘+’, ‘*’, and ‘X’ indicating that the corresponding letters are in the correct location, present in the word, and not present in the word respectively. Your program should also be able to tell the repetition of letter(s) in the word. For example, if the correct answer is ‘never’, a response of ‘****X’ should be obtained for the guess ‘every’. This indicates there are two ‘e’s in the correct word. If the correct answer is ‘value’, a response of ‘**XXX’ should be obtained for the guess ‘every’. This indicates only one ‘e’ in the correct word. A list of available letters should then be updated, replacing those letters that are not in the word with the underscore character ‘_’.
At the end of the game, the user should be presented with a message that either congratulates the user for solving the puzzle, or explains that the maximum number of attempts has been exceeded and gives the correct answer:
Attempt 6 of 6
Available letters : ab_d_fghijk_m_opqrstuvwxyz Please enter a word, 5 characters long : uncle Checking -uncle- is valid
Word -uncle- contains a-z only
Word -uncle- is valid
Your guess : uncle
Response : *XXXX
You have not managed to guess the word this time. The correct answer was : fruit
Computer guesses game
If the user selects a game where the computer guesses, then the game should proceed as follows.
Please select either (1) User guesses or (2) Computer guesses : 2
Constructing a new game with Computer guesses
Select a word by choosing a number between 0 and 25 : 6
Attempt 1 of 6
Guess is : kicks
XXXXX
4

Attempt 2 of 6
Correct word : great, previous guess : kicks
Total number of possible words is : 8
Selecting a random word number : 5/8
Guess is : tough
*XX*X
Attempt 3 of 6
Correct word : great, previous guess : tough
Total number of possible words is : 3
Selecting a random word number : 3/3
Guess is : never
X*XX*
Attempt 4 of 6
Correct word : great, previous guess : never
Total number of possible words is : 1
Selecting a random word number : 1/1
Guess is : great
+++++
If the answer is guessed correctly within 6 attempts, the remaining attempts will be skipped. If the correct answer has not been reached, your program should continue until all 6 attempts have been used.
First, the user should choose a word by selecting a number between zero and the number of words in the word list. In this example the word is chosen from the 26 words in the text file FiveLetterWords.txt, but your final submission should use the file sgb-words.txt so the word will be chosen from the 5757 words in this file.
The computer should then guess a random word from the complete list for the first attempt only. For each subsequent attempt, the computer should construct a new list of words that do not contain characters identified by ‘X’ in the response to the previous guess. You should decide on a suitable way to store each new list of words. A word will then be selected randomly from this list in the subsequent guess.
General requirements and implementation notes
● Your submission must conform to the specification below:
o Your submission must use WordleGame.java, and you should add your own code to
the template BaseGame.java.
o Your submission must also include the required classes UserGuesses.java and
ComputerGuesses.java
o Your code must operate exactly as shown in the examples above.
● Where there is no exact specification for the way the code should operate, you are free to choose a suitable approach.
● You may ask questions about these requirements, but we cannot provide help with your assignment code, and will not check your code before submission.
● Your code must compile from the command line, and should not be assigned to a package.
5

● You can use any of the classes provided in the Java 17 API (https://docs.oracle.com/en/java/javase/17/docs/api/index.html) .
● Although you are free to use more advanced Java features not covered in COM6**1 (e.g. the java Collections classes), it is not necessary to use them.
● You must not use any other third party Java API or code library except for the sheffield package, and the classes provided.
● Your code must read in a word list from the file sgb-words.txt, which must be stored in the same folder as the Java source code.
You should write your code using a code editor. You should compile and run your code in the Command window prompt (Windows PC) or a terminal window (Mac or Linux), which is independent from the code editor. Using an integrated development environment such as Eclipse or IntelliJ is not recommended because these tools are beyond the scope of this module. Using these tools will result in code that may not meet the general requirements listed above.
Getting started
As a first step you should write skeleton code for the UserGuesses and ComputerGuesses classes, which contains a constructor and a run() method, and uses System.out.println() to display where the focus of control is.
The next step is to consider how each of the classes in the program relates to the other classes. This is best done on a sheet of paper. You should identify what each class needs to know, and what each class needs to do in order to deliver the requirements.
You should also investigate if there are common behaviours and information that can be abstracted, and should consider if any additional classes are needed. You may decide that some variables can be defined as constants. Based on your analysis, you will be able to identify the instance fields and methods for each class.
Code each class incrementally and use a test harness – either a separate test class with a main method, or a main method embedded in the class.
Each time you make changes to the class, compile and test it. If it fails to compile, or runs incorrectly, then go back over your most recent changes and isolate the problem.
Submission and deliverables
Before you upload your code, check that it compiles on the command line using java. It is a good idea to check that it compiles and runs on one of the University computers. Check that your code is not part of a package. Do not submit archives (e.g. zip files) or .class files.
Your code should then be submitted as a java files and uploaded to Blackboard using the upload tool before the deadline of 15.00 on Friday 15 December.
Assessment
Your code will be assessed for functionality and style. A mark of zero will be awarded for programs that
6
 
do not compile; it is therefore important that you check that your code compiles on a University computer with Java 17 before you submit it, in case there are any issues with the configuration of your own computer. In particular, you should check that your code and comments do not contain any Chinese characters.
Marks will be allocated as follows.
Half of the marks (20/40) will be awarded for functionality and half (20/40) for design, testing, and style. There are many different ways to code the solution to this assignment. There is no single “correct” solution, and I fully expect a range of implementations to be submitted. However, some solutions are better than others because they are more concise, and more readable.
Functionality will be assessed as follows:
● Code compiles. If your code does not compile because it is incomplete or contains an error then you will be awarded a mark of zero.
● The game is played correctly by the user : Computer selects random word from list stored in sgb-words.txt, user supplies up to 6 guesses, computer correctly identifies each character and returns the result (5 marks).
● The game is played correctly by the computer : User selects random word from list stored in sgb-words.txt, computer generates an initial random guess, and then correctly generates a reduced list of words based on comparison between the random guess and the chosen word, computer then selects a word from this reduced list (10 marks).
● User input is validated correctly at each stage (5 marks). Design, testing and style will be assessed as follows:
● Design. Each class in the design has clear responsibilities and collaborations with other classes, has an appropriate set of methods and instance fields, suitable access modifiers are used to preserve encapsulation, and abstraction is used to enable concise coding (5 marks).
● Testing. Evidence of code used to test the behaviour of each class. This could be either a test harness for each class, or a separate test class (5 marks).
● Style. Code is written with good style (10 marks). Code written in good style will have the following characteristics:
o Each class will have a header comment, typically specifying the program name, the author, and the date.
o Other comments will only be present where necessary to enable readability.
o The code is indented consistently throughout using four spaces and not tabs, so that the code in each method is easily identified.
o Variables and methods have meaningful names (except for loop variables, which can be a single letter, e.g. for (int j = 0; j <= max; j++) ). Variables and methods should be in camelCase (e.g. gameType).
o There are sufficient lines of code to meet the requirements, and no extra, unreachable, or unnecessary code or comments.
請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

掃一掃在手機打開當前頁
  • 上一篇:COMP5930M 代做、代寫 c++,java 程序語言
  • 下一篇:代做553.688 Computing for Applied 程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 寵物飼養 十大衛浴品牌排行 suno 豆包網頁版入口 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    99在线精品免费视频| 国产成人一区三区| 亚洲精品欧美日韩| 亚洲美女搞黄| 亚洲欧洲国产日韩精品| 亚洲一区二区三区免费看| 久久躁狠狠躁夜夜爽| 久久综合久久八八| 欧美激情精品久久久久久久变态 | 国产一区在线免费观看| 国内外免费激情视频| 狠狠噜天天噜日日噜| 国产一区二区不卡视频| 国产日产精品一区二区三区四区| 国产又爽又黄的激情精品视频| 精品一卡二卡三卡四卡日本乱码| 男人的天堂狠狠干| 国产日韩av网站| 成人精品一区二区三区电影黑人| 高清在线观看免费| 久久免费视频3| 久久精品国产欧美亚洲人人爽| 国产精品视频免费观看www| 国产精品久久久久久久久久久久午夜片 | 国内精品一区二区三区四区| 免费在线观看毛片网站| 国产欧美日韩亚洲精品| 91精品国产自产91精品| 久久久久久久久久福利| 欧美成aaa人片在线观看蜜臀| 欧美激情一区二区久久久| 亚洲乱码一区二区三区| 日韩国产精品一区二区| 国模无码视频一区二区三区| 国产麻豆一区二区三区在线观看 | 日韩一区二区福利| 国产精品成人av性教育| 亚洲精品影院| 国内精品一区二区三区四区| 91蜜桃网站免费观看| 日韩在线激情视频| 欧美黄网免费在线观看| 日本一区二区视频| 国产日韩欧美夫妻视频在线观看| 91国内精品久久| 国产精品免费一区豆花| 午夜精品一区二区在线观看 | 日本一本a高清免费不卡| 国产综合动作在线观看| 国产极品尤物在线| 久久中文字幕一区| 热久久精品免费视频| 成人精品久久久| 国产精品免费入口| 欧美一级特黄aaaaaa在线看片| 精品一区二区国产| 国产chinese精品一区二区| 欧美成人性色生活仑片| 日韩亚洲在线视频| 国产精品综合网站| 国产精品视频999| 色综合久久久久无码专区| 蜜桃视频在线观看91| 久久成人免费观看| 美日韩精品免费视频| 欧美在线中文字幕| 久久久亚洲综合网站| 欧美精品激情视频| 国产在线播放一区二区| 久久精品视频99| 日韩欧美三级一区二区| 91精品久久久久久久久久久久久 | 亚洲不卡中文字幕无码| 国产尤物91| 久久久久久久久久久视频| 亚洲免费久久| 国产精品自拍小视频| 久久国产精品电影| 狠狠97人人婷婷五月| 久久久久亚洲av无码专区喷水| 亚洲 国产 欧美一区| 成人精品一二区| 久久国产精品首页| 国产又黄又大又粗视频| 国产精品动漫网站| 内射国产内射夫妻免费频道| 亚洲欧美丝袜| 国产乱子伦精品| 麻豆国产精品va在线观看不卡 | 日韩久久精品一区二区三区| 久久久99精品视频| 亚洲精品国产精品久久| caoporn国产精品免费公开| 在线视频亚洲自拍| 91免费的视频在线播放| 亚洲一区二区三区乱码aⅴ蜜桃女| 国产精品一区二区久久国产| 欧美日韩国产成人在线观看| 国产精品一区二区性色av| 国产精品久久久久秋霞鲁丝| 好吊色欧美一区二区三区四区 | 欧美日本韩国一区二区三区| 久久精品免费播放| 欧美日韩精品免费观看视一区二区| 久久久久久亚洲精品不卡4k岛国 | 高清不卡日本v二区在线| 欧美激情在线一区| 国产专区在线视频| 一区二区成人国产精品| 97国产精品视频| 成人做爰www免费看视频网站| 国产盗摄xxxx视频xxx69| 日本中文不卡| 久久精品国产亚洲精品2020| 国产亚洲欧美在线视频| 在线免费观看一区二区三区| 91高潮在线观看| 青青视频免费在线| 精品视频9999| 91精品综合视频| 日本阿v视频在线观看| 国产精品乱码| www.浪潮av.com| 日韩午夜视频在线观看| 国产精品视频yy9099| 国产精品一区二区不卡视频| 日本一区二区不卡高清更新| 国产精品劲爆视频| 99中文字幕| 欧美亚洲国产成人精品| 欧美大片欧美激情性色a∨久久| 国产精品av免费在线观看| 欧美牲交a欧美牲交aⅴ免费真| 精品久久久久亚洲| 国产成人艳妇aa视频在线| 欧美成人第一区| 亚洲图片在线观看| 国产精品视频xxx| 97精品视频在线观看| 欧美精品自拍视频| 亚洲一区二区三区视频播放| 国产精品手机在线| 国产精品2018| 国产偷人视频免费| 日本久久久久久久久| 欧美精品在线免费播放| 久久久噜久噜久久综合| 国产精品一区二区三区不卡| 欧美在线视频观看免费网站| 欧美极品欧美精品欧美视频| 久久精品国产综合精品| 国产精品中文字幕久久久| 欧美亚洲午夜视频在线观看| 亚欧洲精品在线视频免费观看| 国产精品国产福利国产秒拍| 久久艹国产精品| 成人国产在线看| 男人添女人下部视频免费| 日韩av一区二区三区在线| 一区二区三区电影| 欧美精品在线播放| 国产精品美乳在线观看| 国产成人在线一区二区| 99国产视频| 国产精品一区二区欧美黑人喷潮水| 欧美性视频在线| 日本一级黄视频| 懂色av一区二区三区在线播放| 欧美精品在线免费观看| 国产精品免费视频xxxx| 久久久久久久久久久久久久国产| 99在线视频播放| 国产伦精品一区二区三区免 | 国产精品手机在线| 久久频这里精品99香蕉| 成人久久久久久| 国产女主播av| 精品午夜一区二区三区| 欧美激情一区二区三区在线视频| 日本高清不卡一区二区三| 午夜探花在线观看| 亚洲欧洲精品一区二区三区波多野1战4| 精品国偷自产一区二区三区| 国产精品视频500部| 国产精品网址在线| 久久精品中文字幕| 国产精品入口日韩视频大尺度| 久久久久久久久久久综合| 久久久久久久久久久亚洲| 久久久免费观看| 久久免费视频网| 久久精品国产理论片免费| 国产成人av网| 久久久久久网址| 精品国产拍在线观看| 日韩视频免费观看| 国产精品十八以下禁看| 国产精品第七影院| 国产aaa免费视频| 一区二区三区四区欧美|