国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

IFN563編程代做、代寫C++程序語言

時間:2024-08-25  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



IFN563 Project Specification
Assessment 1: Preliminary design
Assessment 2: Final design and implementation
Overview
The goal of this project is to gain practical experience in object-oriented software
development through object modelling with design diagrams and applying software design
principles and patterns. You will demonstrate this knowledge by creating and documenting
an object-oriented design and implementing it using C# for a real-world motivated
problem.
To imitate real world software development practices, you can choose to complete this
project either individually or in a team. While you can talk about the project with tutors and
peers outside of your team, the submissions must be your own original work. Copying the
work of others is not tolerated at QUT and submissions will be checked for code
plagiarism against online repositories. In addition, the use generative AI tools such as
ChatGPT, including programming/coding assistants such as CoPilot, is strictly forbidden
for all assessment tasks in IFN563 and will be considered an act of major academic
misconduct.
Every student must form and register a project team of **4 members on the IFN563
Canvas (from the "People" section select the "Groups" tab) by the end of Week 2. Only
one team member needs to submit the assessments (i.e., not everyone in the team needs
to submit). Each team will receive a single grade for this project.
Description
You are required to develop an extensible framework for many different two-player board
games. To demonstrate that your framework can be easily adapted to different games,
Weight: 30%
Due: 9 August (Week 3 Friday)
Weight: 70%
Due: 30 August (Week 6 Friday)regardless of whether you work individually or in a team, your design (all design
diagrams) must include all the following games in the same software:
To demonstrate the feasibility and effectiveness of the design, you must implement the
games that correspond to your design using C# on .NET 8.
Requirements
Your design should extract as many commonalities as possible from the different games
so that the framework is extensible and reusable for a wide variety of board games.
Your system should cater for different modes of play, including:
With human players, the system must check the validity of moves as they are entered.
With computer players, the system can randomly select a valid move.
Games can be played from start to finish, and should be able to be saved and restored
from any state of play (i.e. a save file). A game should be replayable from any position after
being loaded from a save file.
During a game, all moves made by both players should be undoable and redoable (i.e. the
full history of moves are tracked). But the history of the moves does not have to be saved
into a save file. That is, immediately after loading the saved state from a file, undo and
redo operations are not available (until new moves have been made).
You should provide at least a primitive in-game help system to assist users with the
available commands (also give some examples if they are not obvious to use).
Comments on requirements
Notakto, also known as Neutral or Impartial Tic-Tac-Toe (Wikipedia). Two players take
turns placing the same piece (e.g. an X ) on a finite number of 3 × 3 board (in this
project, we use three boards). The game ends when all three boards contain a threein-a-row
of X s, at which point the player to have made the last move loses the game.
Gomoku, also known as Five in a Row (Wikipedia). Two players take turns placing two
types of pieces (e.g. an X and an O ) on a 15 × 15 board (you can use a smaller board
if that helps the UI). The winner is the first player to form an unbroken line of five
pieces of their colour horizontally, vertically, or diagonally.
Students working individually or teams of two members must implement Notakto.
Teams of three or four members must implement both Notakto and Gomoku.
Human vs Human
Computer vs HumanThe requirements are what you should aim to achieve in your project. Even if you do not
implement all features, you should at least cover all requirements in your design.
Some requirements may be vague and open to interpretation. As long as you clearly state
any assumptions you make in your design report, we will accept reasonable
interpretations.
The important aspect is that your design for the core structure and functionality of the
two-player board game meets the requirements, in a clear and easily understandable way.
You should steer your design towards a general framework and consider your
implementation as a proof-of-concept of your design, rather than a fully-featured, highly
intelligent game-playing program.
Your implementation must be a C# console application on .NET 8 and provide a textbased
command-line interface (e.g. using either ASCII or Unicode) of the game as it is
played. Some marks have been allocated for usability, so be sure that whatever interface
you use, the commands are simple and clear. The following screenshot shows a simple
example of playing a game of the classic Tic-Tac-Toe by two human players, displayed in
Unicode.Submissions
Just like any design, OO design often is an iterative process and is learnt from experience.
In this unit, students have the chance to gain first-hand experience of OO design by going
through a supervised design process: draft a preliminary design, receive feedback on the
preliminary design, improve the final design, implement and evaluate the final design.
There are two assessments from this project, one for the preliminary design (by the end of
Week 3) and another for the final design report and implementation (by the end of Week
6). All submissions are to be made via the IFN563 Canvas website from the "Assignments"
section.
Assessment 1: Preliminary design
The purpose of the preliminary design tasks is to provide a checkpoint on your progress
early and allow you to receive feedback and improve the overall design of the project in
the final design report.
These design diagrams should record your software design based on the project
requirements. No implementation detail should be provided in the submission. You must
make sure your design diagrams are clean and readable.
Design patterns are optional in the preliminary design. They will not be part of the marking
criteria.
You should only submit one PDF document up to five pages in length to the Canvas,
containing the following design diagrams:
Assessment 2: Final design and implementation
For this final assessment, you must submit two separate files: a PDF file of the design
report and a ZIP file containing all your C# project files. The submission link will open in
Week 6.
A high-level CRC classes design of objects in your program (one or two pages) from
Week 2 Workshop;
A single class diagram including all required games in the same software (one or two
pages) from Week 2 Workshop;
An object diagram displaying a snapshot of the program memory at a particular time
during the program execution (one or half page) from Week 3 Workshop;
A sequence diagram describing a significant scenario and exercise some important
functionalities of the software (one or half page) from Week 3 Workshop.Final design report
You should only submit one PDF document with no more than 10 pages in length (A4 page
size with 2cm in margins on all sides; 12-point Times New Roman or 1**point Arial font or
something equivalent, and in single space).
Your report should include:
Note that you will be marked for the simplicity and elegance of design. It is in your best
interest to make your design as neat, clear and understandable as possible. In general,
your detailed design should speak for itself. Only include explanations of your design
where your intentions may not be clear, but this should mostly be covered by the use and
justification of design principles and patterns as requested above.
Implementation source code
You must submit a working implementation including full C# project source code for .NET
8. You should zip all your project files and upload this ZIP file onto the IFN563 Canvas
website.
You do not need to provide a user guide or tutorial, but in your design report, you must
clearly document how your program can be executed.
a statement of completion (half page), clearly declaring the requirements that have
and haven't been implemented. This declaration must be complete and accurate, in
order to receive marks for the "Fulfilment of requirements" in the marking criteria.
a list of all team members (full names, student numbers and emails) and a declaration
of contributions of each of your team members (half page). Please note that any
team member who didn't contribute substantially to the project will not receive any
mark.
an overview of your final design (one page). You should provide a short explanation of
your overall design and a brief summary of changes from the preliminary design
including both what and why changes were made.
detailed final design documents (at most three pages), including a class diagram, an
object diagram and a sequence diagram. You don't need to provide CRC cards
because they are reflected in your final class diagram.
identification and a brief justification of design principles and patterns that have been
used (one or two pages). For each design pattern, you should clearly indicate the
participating classes and important operations (in design diagrams) and justify
their use in your design with a few sentences.
a brief document on how your program can be executed (at most one page).
a short summary of classes/interfaces (one page) to be reused from existing
libraries and frameworks. For example, if you use the Collections library, just list the
classes you will use, without any further explanation.Your class implementations must be strictly faithful to the documented class designs
in your final design report. That means the classes in the source code must correspond
to the same classes defined in the class diagram, including their properties, operations
and relations to other classes.
The submitted project files will be compiled and executed on QUT lab computers with
.NET 8. You must make sure that your submitted code can be compiled and run
properly with .NET 8.
Unfaithful class implementations will receive zero for implementation. Uncompilable or
inexecutable source code cannot be marked and will receive zero for implementation. To
confirm the version of .NET on the computer, simply open a terminal and run the following
command:
To check that your project code can be compiled and executed on .NET 8, open a terminal
in the folder containing the project file ( .csproj ) and run the following commands:
dotnet --version
dotnet clean
dotnet run

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp





 

掃一掃在手機打開當前頁
  • 上一篇:代做QBUS3330、c++,Python編程設計代寫
  • 下一篇:COMP4620代做、代寫Java/Python程序語言
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 寵物飼養 十大衛浴品牌排行 suno 豆包網頁版入口 wps 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    欧美一区二区三区艳史| 国产欧美日韩精品丝袜高跟鞋 | 日韩黄色片在线| 午夜精品一区二区三区在线视| 在线观看欧美亚洲| 九色91av视频| 欧美激情一二区| 一本久久a久久精品vr综合| 一区二区日本伦理| 国产精品成人播放| 久99九色视频在线观看| 欧美激情网站在线观看| 中文字幕中文字幕在线中心一区 | 亚洲v日韩v综合v精品v| 日韩av一区二区三区在线| 色大师av一区二区三区| 欧美午夜小视频| 国产日韩在线看| 91精品国产网站| 久久久久久久亚洲精品| 久久久97精品| 国产精品伦子伦免费视频| 九九久久国产精品| 午夜精品久久久久久久99热| 日韩精品视频在线观看视频| 激情综合网俺也去| 二级片在线观看| 久久久久久久久久久国产| 国产精品吹潮在线观看| 亚洲一区亚洲二区| 人人妻人人做人人爽| 国产日韩欧美综合精品| 91精品国产91| 国产精品欧美亚洲777777| 一区二区三区久久网| 日韩中文字幕一区| 欧美日韩无遮挡| 国产乱码精品一区二区三区卡 | 久久av.com| 亚洲va欧美va在线观看| 日韩欧美在线一区二区| 好吊色欧美一区二区三区| 国产伦精品一区二区三区照片| 久久人人爽人人| 久久av在线看| 日本精品一区二区三区不卡无字幕 | 91久久精品一区二区别| 色偷偷噜噜噜亚洲男人的天堂| 国产精品久久色| 无码免费一区二区三区免费播放| 欧美在线一区二区视频| 超碰在线观看97| 国产精品丝袜视频| 亚洲精品无码久久久久久| 欧美激情www| 91成人福利在线| 精品国产乱码一区二区三区四区| 亚洲v日韩v欧美v综合| 欧美精品免费观看二区| 国产美女被下药99| 久久精品成人欧美大片古装| 亚洲一区二区三区精品动漫| 韩国欧美亚洲国产| 久久久久久亚洲精品不卡4k岛国 | 国产精品久久中文字幕| 亚洲精品久久久久久一区二区 | 国产区日韩欧美| 国产精品十八以下禁看| 天堂v在线视频| 国产欧美一区二区视频| 久久精品亚洲94久久精品| 欧美一级免费在线观看| yellow视频在线观看一区二区| 国产精品免费久久久久久| 日韩视频在线观看视频| 91精品视频一区| 国产99在线免费| 精品无码一区二区三区爱欲| 国产成人精品在线播放| 日韩videos| www..com日韩| 欧美激情免费在线| 国产欧美日韩小视频| 国产精品久久久久久av福利软件 | 成人免费淫片aa视频免费| 久久的精品视频| 国产一区二区不卡视频| 国产精品免费看久久久香蕉 | 九九热这里只有精品6| 国内精品**久久毛片app| 久久精品视频中文字幕| 欧美亚洲另类制服自拍| 久久久久久国产免费| 日韩啊v在线| 九色综合婷婷综合| 热re99久久精品国产99热| 国产v综合v亚洲欧美久久| 欧美一区二区三区电影在线观看| 91成人免费观看| 性欧美长视频免费观看不卡| 成人国产精品一区| 亚洲一区二三| 91精品久久久久久久久久久 | 日本精品一区二区三区在线| 久久av一区二区| 青青草原一区二区| 久久手机精品视频| 免费在线黄网站| 国产精品国色综合久久| 国产欧美一区二区三区视频| 精品中文字幕在线2019| 成人久久久久久久久| 手机在线观看国产精品| 国产a级片免费观看| 欧美日韩系列| 久久综合伊人77777| 高清视频在线观看一区| 天堂va久久久噜噜噜久久va| 久久国产成人精品国产成人亚洲| 欧美日韩精品免费在线观看视频| 国产精品久久不能| 97免费高清电视剧观看| 日韩视频在线播放| 欧美理论片在线观看| 91精品国自产在线观看| 日韩av在线播放不卡| 国产精品久久久久久久免费大片| 国产女主播一区二区三区| 亚洲国产精品毛片| 日韩有码在线视频| 国产色一区二区三区| 午夜精品久久久久久久男人的天堂| 视频直播国产精品| 国产精品一区=区| 日韩欧美激情一区二区| 色综合久久中文字幕综合网小说| 国产精品12| 黄色一级片在线看| 亚洲一区三区视频在线观看| 日韩在线播放av| 国产欧美日韩综合精品二区| 日韩资源av在线| 欧美精品一区二区免费| 国产高清在线一区二区| 国产日韩欧美在线播放| 日本韩国欧美精品大片卡二| 精品产品国产在线不卡| 久久国产午夜精品理论片最新版本 | 欧美日韩三区四区| 中文字幕久久综合| 精品国产一区二区在线| www.av中文字幕| 欧美国产一二三区| 亚洲黄色成人久久久| 国产精品久久亚洲7777| 国产成人精品日本亚洲| 国产伦精品一区二区三区| 欧美日本韩国在线| 色女人综合av| 亚洲在线视频观看| 精品国产aⅴ麻豆| 国产精品视频在线播放| 国产成人短视频| 91精品成人久久| 国产乱子伦精品视频| 欧美日韩一道本| 日韩手机在线观看视频| 中国丰满熟妇xxxx性| 国产精品国产精品| 国产精品视频区| www.欧美三级电影.com| 国产成人精品久久二区二区| 91免费国产精品| 风间由美一区二区三区| 国产日韩欧美另类| 国产在线999| 美女日批免费视频| 欧美国产亚洲一区| 欧美综合一区第一页| 欧美一区二区大胆人体摄影专业网站| 综合操久久久| 久久久久久成人精品| 国产精品久久99久久| 久久精品视频99| 国产成人久久久精品一区| 久艹视频在线免费观看| 久久av免费观看| 久久久久久久久久久免费精品 | 国产伦精品一区| 国产免费毛卡片| 国产精品自产拍在线观看中文| 韩日精品中文字幕| 国内自拍中文字幕| 男人天堂av片| 精品一区二区国产| 国产欧美在线观看| 91免费视频国产| 久久日韩精品| 国产a级一级片| 久久精品国产精品|