国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產(chǎn)生活服務(wù)合肥教育合肥招聘合肥旅游文化藝術(shù)合肥美食合肥地圖合肥社保合肥醫(yī)院企業(yè)服務(wù)合肥法律

CSC4140代做、代寫Python/Java編程設(shè)計(jì)

時(shí)間:2024-05-16  來(lái)源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯(cuò)



CSC4140 Final Projects
April 27, 2024
The nal is 40% of the total mark.
We encourage to help eachother but do not show the same thing in your report and do not cheat!
Strict Due Date: 11:59PM, May 20th, 2024
Student ID:
Student Name:
This assignment represents my own work in accordance with University regulations.
Signature:
1
1 Transient Rendering through Scattering Medium
Problem Description
Participating media are used to simulate materials ranging from fog, smoke, and clouds, over
translucent materials such as skin or milk, to fuzzy structured substances such as woven or knitted
cloth. Participating media are usually attached to shapes in the scene. When a shape marks the
transition to a participating medium, it is necessary to provide information about the two media
that lie at the interior and exterior of the shape. This informs the renderer about what happens
in the region of space surrounding the surface. In many practical use cases, it is sucient only
to specify an interior medium and to assume the exterior medium (e.g., air), not to inuence the
light transport.
Transient rendering is proposed to simulate how the light propagates in the space. Instead of
the traditional renderer, it assumes the light speed is limited. Transient rendering for participating
media helps to provide a new simulation tool to achieve a new sensing technology in extreme
weather condition.
Goals and Deliverbles
Based on the code of Dierentiable Transient Rendering linked below, realize a renderer in the
FOG medium. You can refer to any renderer or code for participating media. For this project,
deliver a series of transient images generated with the Dierentiable Transient Renderer.
When working on this project, you will have to gure out how to embed the participating media
into the given engine.
Resources
1. Dierentiable Transient Rendering
2. Code
3. Mitsuba
2 Realize BDPT (use cuda)
Problem Description
Based on the code of assignment 5 and 6, realize your own Bi-Directional Path Tracer.
2
Goals and Deliverbles
Render the given scenes in assignments 5 and 6 using your own BDPT and compare the difference with the current one in your report. We encourage you to use CUDA to implement them
to avoid the hours-long rendering process. CUDA has become very easy, and it's just a library for
parallel computing and rendering.
Find a caustic scene like a lens or glass ball, render it with BDPT and the path tracer, compare
the results, and explain.
Resources
M. Clark, "CUDA Pro Tip: Kepler Texture Objects Improve Performance and Flexibility",
NVidia Accelerated Computinig, 2013. [Online]
T. Karras, "Thinking Parallel, Part III: Tree Construction on the GPU", NVidia Accelerated
Computing, 2012. [Online]
T. Karras, "Thinking Parallel, Part II: Tree Traversal on the GPU", NVidia Accelerated Computing, 2012. [Online]
E. Veach, "Robust Monte Carlo Methods for Light Transport Simulation", Ph.D, Stanford
University, 1997.
3 Realize Spectral Ray Tracing and Learn to Use "Nvidia
OptiX"
Problem Description
The current implementation of the raytracer cannot model dispersion and chromatic aberrations
because its light model is not wavelength-dependent. Currently, indices of refraction are constant
rather than dierent for each wavelength. You can implement your code based on assignment 6.
Nvidia OptiX is a high-level GPU-accelerated ray-casting API. If your computer supports
Nvidia RTX, We strongly recommend you try it and coding based on this API instead of the code
of assignment 6.
Goals and Deliverbles
Implement spectral ray tracing by tracing rays of dierent wavelengths sampled using the human
eye's wavelength prole for each color (RGB). By modeling dierent indices of refraction based on
those wavelengths for glass-like materials, we hope you to reproduce eects such as the dispersion
of light through a prism, the changing colors based on the viewing angle for a lens on a reective
3
surface with a thin lm (such as a DVD), as well as model chromatic aberrations present in real
camera systems with lenses. Additionally, it would be best if you created wavelength-dependent
bsdfs and lighting. We hope to model dierent temperature lights.
1. Prism scene rendering
2. Disk/bubbles scene rendering (Add dierent environment maps (potential source from Light
Probe Library). Images from the light probe library are in HDR format, suitable for spectral
ray-tracing since you have the more realistic spectrum distribution of each scene pixel).
3. Correctly simulates chromatic aberration of dierent lenses.
4. Compare rendered images with real photos we take of the objects (e.g., disk).
5. Compare rendering under dierent temperature lights.
6. Finally, we hope you deliver a synthesized image that harmoniously combines objects that
best illustrate the eectiveness of our spectral ray tracer. (e.g., gemstones, etc., suggestions
on this would be helpful!)
7. Optional: Add fog/volumetric scattering so that rainbows can be seen.
Tasks:
1. Change lenstester to also include wavelength argument that the user can set. (mainly for
debugging purposes)
2. Refactor code so that rays have a wavelength argument that can be passed in and checked
as well as that functions that return Spectrums now return a single intensity value
3. Change raytrace_pixel to ask for multiple ray samples for each color channel, then combine
those color channels
4. Change camera.generate ray to take in a color channel argument and sample that color
channel's wavelength distribution (Gaussian) to change the ray's wavelength
5. Change lens_camera's tracing through the lens to use the wavelength argument to change
indices of refraction when tracing through the lens
6. Change sample_L of lights to have a wavelength-dependent intensity to simulate dierent
colors of lights (maybe initialize lights with a temperature argument and model them as ideal
black bodies to get the intensities for each color)
7. Rewrite BSDFs of colored objects to return a wavelength-dependent magnitude instead of a
constant spectrum argument.
4
8. Rewrite/write glass BSDF to have wavelength-dependent indices of refraction (similar code
as lens_camera's tracing)
9. Write a bubble/ thin-lm interference BSDF that uses wavelength, thickness, and light to
determine if the interference occurs (integer multiples of wavelength)
10. Write new scene/dae les (using Blender )/mess with the parser to create a triangular prism
would want a small area of light create a disk + reective surface + transparent coating
Resources
1. AN INTRODUCTION TO NVIDIA OPTIX
2. Prisms and Rainbows: a Dispersion Model for Computer Graphics
3. Iridescent Surface Rendering with Per-channel Rotation of Anisotropic Microfacet Distribution
4. Rendering Iridescent Colors of Optical Disks
5. Derive spectrum from RGB triple
6. soap bubbles 1
7. soap bubbles 2
Other useful links: [1] refractive index [2] refractive indices [3] glassner [4] hyperphysics [5]
Morris, Nigel. "Capturing the Reectance Model of Soap Bubbles." University of Toronto
(2003).
4 Smooth Mesh Estimation from Depth Data using NonSmooth Convex Optimization
Problem Description
Meshes are commonly used as 3D maps since they encode the topology of the scene while being
lightweight. Unfortunately, 3D meshes are mathematically dicult to handle directly because of
their combinatorial and discrete nature. Therefore, most approaches generate 3D meshes of a scene
after fusing depth data using volumetric or other representations. Nevertheless, volumetric fusion
remains computationally expensive both in terms of speed and memory. The main references for
this project are this paper on the Smooth Mesh Estimation from Depth , and you can use the
attached test data.
5
Goals and Deliverbles
Your task is to implement the given paper. To simplify the task, you are allowed to use any
package available to help you dealing with the optimization part. Or you can grab a certain piece
of code block to help you complete this task.
Final Note
You have achieved a milestone in Computer Graphics. Here your task left is to make some
fancy results and reports! Computer Graphics is not only a science of producing graphical images
with the aid of a computer but also a fancy art! Again, always be creative!
請(qǐng)加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp









 

掃一掃在手機(jī)打開(kāi)當(dāng)前頁(yè)
  • 上一篇:代寫MATH6119、Python/c++編程語(yǔ)言代做
  • 下一篇:菲律賓出生紙是入國(guó)籍嗎(出生紙?jiān)趺慈爰?/a>
  • 無(wú)相關(guān)信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業(yè)CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業(yè)CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務(wù) 管路流場(chǎng)仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務(wù) 管路
    流體CFD仿真分析_代做咨詢服務(wù)_Fluent 仿真技術(shù)服務(wù)
    流體CFD仿真分析_代做咨詢服務(wù)_Fluent 仿真
    結(jié)構(gòu)仿真分析服務(wù)_CAE代做咨詢外包_剛強(qiáng)度疲勞振動(dòng)
    結(jié)構(gòu)仿真分析服務(wù)_CAE代做咨詢外包_剛強(qiáng)度疲
    流體cfd仿真分析服務(wù) 7類仿真分析代做服務(wù)40個(gè)行業(yè)
    流體cfd仿真分析服務(wù) 7類仿真分析代做服務(wù)4
    超全面的拼多多電商運(yùn)營(yíng)技巧,多多開(kāi)團(tuán)助手,多多出評(píng)軟件徽y1698861
    超全面的拼多多電商運(yùn)營(yíng)技巧,多多開(kāi)團(tuán)助手
    CAE有限元仿真分析團(tuán)隊(duì),2026仿真代做咨詢服務(wù)平臺(tái)
    CAE有限元仿真分析團(tuán)隊(duì),2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內(nèi)
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗(yàn)證碼 豆包網(wǎng)頁(yè)版入口 破天一劍 目錄網(wǎng) 排行網(wǎng)

    關(guān)于我們 | 打賞支持 | 廣告服務(wù) | 聯(lián)系我們 | 網(wǎng)站地圖 | 免責(zé)聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網(wǎng) 版權(quán)所有
    ICP備06013414號(hào)-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    久久精品久久久久久| 日本中文字幕在线视频观看| 欧美激情视频给我| 欧美一区二区中文字幕| 国产激情在线观看视频| 亚洲在线免费视频| 国产伦精品一区二区三区免 | 欧洲精品在线视频| 国产成人综合亚洲| 动漫一区二区在线| 97欧美精品一区二区三区| 久久这里只有精品视频首页| 痴汉一区二区三区| 91久久在线视频| 久久久精品2019中文字幕神马| 亚洲高清在线观看一区| 国产青青在线视频| 国产精品福利小视频| 欧美中文在线免费| 久久久伊人日本| 一本色道久久88亚洲精品综合| 国产视频精品网| 国产精品视频二| 日韩精品在线视频免费观看| 国产精品午夜国产小视频| 久久精品无码中文字幕| 自拍日韩亚洲一区在线| 精品一区二区三区免费毛片| 久热99视频在线观看| 欧美专区一二三| 日韩中文字幕在线观看| 日韩美女中文字幕| 久久婷婷开心| 亚洲国产另类久久久精品极度| 国产自产精品| 国产精品美女久久久免费| 欧美一区二区中文字幕| 日韩中文娱乐网| 欧美一级免费在线观看| 久久免费精品视频| 99免费在线观看视频| 国产精品久久久久久久久久久久冷 | 91久久精品在线| 国产精品免费入口| 欧洲在线视频一区| 日韩视频免费在线| 欧美日韩亚洲第一| 国产精品视频男人的天堂| 欧美极品色图| 国产精品大陆在线观看| 国产日韩精品一区观看| 一区二区高清视频| 久久久久福利视频| 欧美一区二区三区在线播放| 久久香蕉综合色| 日韩色妇久久av| 久久久精品影院| 国产中文字幕在线免费观看| 久久视频在线看| 欧美日韩一区二区视频在线观看| 国产精品嫩草影院一区二区| 国产亚洲黄色片| 亚洲一区免费看| 国产成人综合av| 欧美日韩国产精品激情在线播放| 国产精品黄页免费高清在线观看| 国产在线视频欧美| 在线观看欧美亚洲| 国产精国产精品| 男人的天堂99| 国产精品第一视频| 国产又爽又黄的激情精品视频| 亚洲在线观看视频网站| 久久久精品国产一区二区三区| 热久久视久久精品18亚洲精品| 国产精品久久精品国产| 99久久激情视频| 热99精品里视频精品| 久久6免费高清热精品| 久久久免费高清电视剧观看| 欧美理论一区二区| 欧美激情第6页| 久久久久久香蕉| 国产人妻人伦精品| 日本精品久久久久久久久久| 国产精品九九九| 91精品国产一区| 男人天堂成人在线| 欧美激情精品久久久久久久变态| 久久免费看毛片| 免费观看精品视频| 性欧美激情精品| 欧美久久精品午夜青青大伊人| 国产高清在线不卡| 国产日韩在线看| 青草网在线观看| 欧美激情一区二区三区高清视频| 国产v亚洲v天堂无码| 国产日韩一区欧美| 欧洲日韩成人av| 午夜精品在线视频| 欧美成人精品一区二区| 九色一区二区| 国产女人水真多18毛片18精品| 日本最新一区二区三区视频观看| 美女999久久久精品视频| 九九九九免费视频| 91久久在线视频| 国产日韩在线一区| 欧美日韩一区二区三区电影| 亚洲精品乱码久久久久久蜜桃91| 国产精品久久久久av福利动漫| 国产大片精品免费永久看nba| 国产欧美一区二区三区不卡高清| 亚洲精品日韩精品| 国产精品免费看一区二区三区 | 国产成人免费av电影| 91久久精品美女| 国产欧美一区二区三区视频| 欧美激情 国产精品| 日韩xxxx视频| 亚洲v国产v| 久久久久久国产精品| 久久亚洲国产成人| 久久人人爽亚洲精品天堂| 久久久性生活视频| 99在线免费视频观看| 国产区欧美区日韩区| 国产一区二区在线免费视频| 任我爽在线视频精品一| 性色av一区二区三区在线观看| 自拍日韩亚洲一区在线| 国产精品美女www爽爽爽视频| 91精品国产高清久久久久久91| 99久久综合狠狠综合久久止| 国产美女永久无遮挡| 国产中文字幕亚洲| 狠狠干 狠狠操| 男人天堂av片| 精品欧美一区二区久久久伦 | 久久久国产91| 久草综合在线观看| 九九久久九九久久| 日韩中文视频免费在线观看| 久久精品五月婷婷| 久久99久久99精品蜜柚传媒| 久激情内射婷内射蜜桃| 国产超碰91| 日韩一级裸体免费视频| 久久99久久99精品蜜柚传媒| 久久天天狠狠| 国产视频观看一区| 国产日韩欧美在线视频观看| 国产在线视频不卡| 国产免费色视频| 国产一区二区三区黄| 国产一区二区三区四区五区加勒比| 国产一区二区视频免费在线观看| 国产女主播av| 91精品国产91久久久久久久久| 久久五月天婷婷| 色青青草原桃花久久综合 | 国产精品免费在线| 国产精品区二区三区日本| 国产精品久久亚洲7777| 欧美成人免费一级人片100| 国产精品第100页| 国产精品第一视频| 久久久99免费视频| 国产精品视频一区二区三区经| 欧美成人精品在线观看| 亚洲三区在线| 热re99久久精品国产99热| 黄页网站大全在线观看| 丰满少妇久久久| 国产成人自拍视频在线观看| 精品国产视频在线| 九九久久综合网站| 亚洲欧美日韩不卡| 日韩视频在线免费看| 红桃一区二区三区| 草b视频在线观看| 久久久精品有限公司| 国产精品丝袜久久久久久消防器材| 国产精品第一页在线| 亚洲国产一区二区三区在线| 日韩精品国内| 成人免费毛片在线观看| 国产z一区二区三区| 国产精品大陆在线观看| 午夜欧美不卡精品aaaaa| 欧美日韩精品一区| 高清国产一区| 久久久av网站| 亚洲三级一区| 欧美日韩一区在线播放| 99久热re在线精品视频| 久久久久久久色| 久久久久久av| 欧美影视一区二区|