国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP282、代做C++設計程序

時間:2024-05-11  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



1. Weighting:
50%
2. Overview
Create a basic GUI card game using C++ with Qt and organise the game structure using OOP
methods.
Royalty-free card images will be available for you to download from the COMP282 Canvas page for
you to use in the application if you choose. These will consist of 52 PNG images of standard playing
cards.
If you are not familiar with the standard 52 card deck of playing cards, Wikipedia goes into lots of
detail here: https://en.wikipedia.org/wiki/Standard_52-card_deck which you may find informative.
Our game is based loosely on the hands of the classic card game, Poker. We will define the rules of
the game as follows:
1. Objective: The objective of the game is to beat a computer opponent with combinations of 5
cards (known as a Hand) worth the highest value.
2. Card Value:
a. Cards have a value of 1 to 14 and a suit chosen from Hearts (♥), Diamonds (♦),
Spades (♠) and Clubs (♣). There are 52 cards in a Deck consisting of 13 cards in
each suit. There are no other cards (such as Jokers) needed in the game, and only one
deck is used.
b. Value ranges from 1 (low Ace) through the numbered cards worth 2 – 10 then 11
(Jack), 12 (Queen), 13 (King) and 14 (high Ace). Note that the Ace can be chosen to
be worth 1 or 14 as desired to match with other held cards, this is useful for straight
hands.
c. The value of cards is used to determine the winner when hands have the same rank
(more on ranks and categories later), e.g. both players have One Pair. If the value of
the rank cards are the same, the values of the remaining cards are used, e.g.:
Player has a pair of 10s, Computer has a pair of 7s, so Player wins.
Player has a hand of |10♠|10♥|2♣|3♣|5♦| and Computer has a hand of
|10♦|10♠|9♣|6♥|4♠|
In this case both players have One Pair of the same value (10). So we determine the
value of the remaining cards, which are 10 for Player (2+3+5) and 19 for Computer
(9+6+4), so Computer wins.
d. The suit is only used when determining a Flush (all cards the same suit).
e. No suit has a higher value than another. E.g. a Flush of hearts and a flush of clubs
with the same numerical cards are worth the same.
3. The rank and name of the combinations are as follows, with the highest values being
statistically less likely to occur and which automatically beats any card combination from a
lower category. E.g. any Straight Flush beats any Four-of-a-Kind:
Rank
(1=highest)
Category Example Hand Explanation
1 Straight
Flush
Flush and
Straight at the
same time.
2 Four Of A
Kind
Four cards
with the same
value – in this
example four
cards of value
5.
3 Full House Three of one
the same value
and two of
another.
4 Flush All cards are
the same suit –
in this example
all Diamonds.
The value and
order of the
cards does not
matter
5 Straight All cards are in
numerical
order, suit
doesn’t matter.
6 Three Of A
Kind
Three cards
with the same
value – in this
example
Queens.
7 Two Pair Two separate
matched pairs
of different
values, in the
example above
two Jacks and
two 3s
8 One Pair A single
matched pair
of the same
value, in the
example above
a pair of 10s.
9 Highest
Card
All cards are
different for
both players
and there is not
a straight or
flush
4. If both players have a Straight Flush the one with the highest card wins, otherwise it is a
draw.
5. If both players have Four-of-a-Kind the higher card wins, e.g. four 8s would beat four 5s. It
is not possible for both players to have the same 4 cards so the winner can always be found by
comparing these.
6. If both players have Full House the higher card of the group of three wins, e.g. three 4s and
two Queens would beat three 2s and two kings. It is not possible for both players to have three
cards of the same value so the winner can always be found by comparing these.
7. If both players have a Flush the highest card wins, in this example a Jack. If both players
have a flush and the same highest cards the next highest are compared, e.g. K, 10, 8, 7, 5
would beat K, 10, 8, 7, 3. If the cards are still same the same, e.g. both players have 10, 8, 5,
4 and 2 in different suits it’s a draw.
8. Examples of Straights are A-5, 2-6, 3-7, 4-8, 5-9, 6-10 (as example), 7-J, 8-Q, 9-K, 10-A.
Note that the Ace can be worth both 1 or 14 giving two possible straights that include it, e.g.
(A, 2, 3, 4, 5) or (10, J, Q, K, A). In all other situations the Ace is always worth 14. If both
players get a Straight the highest card of each wins, e.g. 9-Q would beat 3-7. If the high card
of both straight is the same, it’s a draw.
9. If both players have Three-of-a-Kind the higher card wins, e.g. three Jacks would beat three
8s. It is not possible for both players to have three cards of the same value so the winner can
always be found by comparing these.
10. If both players have Two Pair the highest pair wins, e.g. a pair of queens and a pair of 3s
beats a pair of 10s and a pair of 9s. If both pairs are the same for each player the highest fifth
card determines the winner, e.g. J, J, 8, 8, A beats J, J, 8, 8, 10 with deciding Ace being worth
14 not 1. A draw is possible.
11. If both players have One Pair the highest pair wins, e.g. a pair of 7s beats a pair of 2s. If the
pair is the same for each player the highest of the remaining three cards determines the
winner. A draw is possible.
12. The High Card result is determined by the highest card and continues until the last card. E.g.
Q, 8, 5, 4, 3 beats Q, 8, 5, 4, 2. A draw is possible.
5. Basic Gameplay (45 marks)
1. There should be a ‘start’ (or ‘deal’) button on the game window. When this button is clicked,
the game starts.
2. The cards are shuffled before each game.
3. For each Round, 10 cards taken from the shuffled Deck and distributed to the Player and the
Computer, making two hands with 5 cards each.
4. When a card has been used in a hand, it cannot be used again during that game (but bear in
mind the ‘advanced gameplay’ sections below).
5. Each game consists of rounds. When a new round is started but there are less than 10 cards
left in the deck, the game ends (since we cannot deal full hands to the players).
6. At the start of each round, the game window should display a representation of the player’s
hand (5 cards) and the computer’s hand (5 cards). This can be text-based, but you will get
marks for using images. Under each card, it should say the name of the card (e.g. ‘6 of
Spades’ or ‘6♠’).
7. The game should work out the categories (and therefore the rank) of each of the hands. Above
the cards, there should be a label that displays the category of the hand (e.g. ‘Full House’).
8. Based on those ranks, the game should determine who has the strongest hand. This should
also be displayed.
9. There should be a button marked ‘Next Round’ which will move the game on to the next
round. If there are no more rounds, the button should be marked ‘Finish Game’.
10. A score should be displayed and updated at the start of each round, that shows the player’s
score and the computer’s score. The scores represent the number of hands won in the game.
11. After the 5 rounds have been played, the winner should be announced (or a draw declared if
applicable), and the player should be able to play another game if they wish to.
6. Advanced gameplay (10 marks)
In rounds **4, allow the player to swap up to three cards from their hand with cards from the deck.
It’s up to you how to implement the interface for this (perhaps ‘Swap’ buttons, or perhaps by clicking
the card, or another method of your choosing). Don’t allow swapping in Round 5 (because in Round 5
there will be only 2 cards left in the deck). The cards that are swapped out of the player’s hand can
still remain in the game (i.e. they are replaced in the Deck at a random location).
7. Even more advanced gameplay (10 marks)
If the player swaps a card, the computer has the opportunity to swap a card from its deck too. The
computer will have to determine whether or not it is advantageous to swap a card (if the computer has
a Straight Flush hand, it won’t be worth swapping, for example, but if it has 1 pair it may want to
swap one of the other cards to attempt to improve the hand).
This can be as basic or complex as you like. A basic version may just scan a hand for groups of two,
three or four cards of the same value and swap any remaining cards to try to improve this. A more
advanced system may calculate the probabilities of getting a straight or flush hand.
6. Suggested Classes/Objects and Methods in the game
You are free to code the game as you like. But please ensure that you have classes called:
Game, Player, Card, Deck, Hand.
There are some suggested structures and methods below which you may find helpful.
Game class: Consists of two Players. Once the game has been completed the winner (or a draw) is
declared. Game state is shown in a game window as text and/or graphics of cards held with buttons
for triggering methods.
Player class: A class representing a player with a name and a score of hands won. Each Player
has a Hand of five Cards. Assume that both players can see each other’s cards and the result is
based purely on getting a strong hand of cards.
Card class: Has a value and a suit (e.g. 7 of Hearts).
Methods:
Card::getValue() returns the value as an integer, (e.g. 7). Aces are always worth 14 except
when used as start of a straight.
Card::getSuit() returns the suit name as a QString, e.g. “Clubs”, “Diamonds”, “Hearts” or
“Spades”.
Card::getName() returns the card name as a QString, e.g. “Jack of Clubs”, “Two of Hearts”.
Card::getNumber() returns the card type as an integer (see the section on Hand::setHand
method to see how the system works). E.g. 9 of Diamonds would return 209.
Deck class: Consists of a complete standard pack of 52 cards with one of each value 2-10 and Jack,
Queen, King and Ace in each suit (4 * 13 cards).
Methods:
Deck::createDeck() generates a complete pack correctly as stated above in any order. Each
card is a Card object.
Deck::shuffle() randomly puts the cards in a random order, e.g. before a game begins or after
the last card is dealt.
Deck::dealCard() returns the first card in deck and continues until the entire deck has been
dealt. When the last card has been dealt the entire deck is automatically shuffled so dealing can
continue indefinitely.
Hand class: Holds five cards for a player, with methods to replace and order cards within it. Each
player has one opportunity per round of the game (in rounds **4) to swap up to three cards to improve
their hand. After this, the winner (or a draw) is determined.
Hand::dealHand(Deck& deck): Creates a new hand of five cards from a deck, replacing any
existing cards in the hand.
Hand::sortValue(): Sorts cards in value order from smallest to largest.
E.g., a hand with cards 8, Q, 2, A, 2 would be sorted to 2, 2, 8, Q, A, considering A as 14 when not
part of a straight.
Hand::sortGroup() : sorts the cards in a hand based on the frequency of each card's value,
placing the most frequent values first. For example, a hand containing the cards 2, 7, 7, 2, 7 would be
rearranged to 7, 7, 7, 2, 2, grouping all 7s together followed by the 2s due to the higher frequency of
7s. If there are groups of equal size, such as two pairs or two triples, the groups are ordered by the
card value in ascending order. For instance, a hand with cards 6, King, 8, 6, King (where King
represents a higher value, typically 13) would be sorted to 6, 6, King, King, 8. This is because both
pairs (6s and Kings) have the same frequency, and 6 is numerically smaller than King. In cases where
no multiples are present, meaning all cards have unique values, the method defaults to sorting by
individual card values in ascending order. This functionality is achieved by calling the
`sortValue()` method, which organises cards from lowest to highest value.
Hand::getBest(): Calculates the highest value in the hand as shown above and returns, from
highest to lowest value, a four-character QString: "stfl", "four", "full", "flsh", "strt", "trio", "twop",
"pair", "high".
Hand::setHand(const QVector<int>& cardValues):
Sets a hand to specific cards defined in a five-element integer QVector.
The first digit (s) of each integer is the suit in alphabetical order:
1 = club, 2 = diamond, 3 = heart, 4 = spade.
The next two digits (vv) are the value of the card:
01 = Ace, 02-10 = number card, 11 = Jack, 12 = Queen, 13 = King.
These values define Card objects representing the correct card which then replaces the existing hand.
Example:
請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp



 

掃一掃在手機打開當前頁
  • 上一篇:代寫MATH4063、c++,Python程序設計代做
  • 下一篇:CPT204代寫、代做Java設計程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    国产女主播一区二区| 国产一区欧美二区三区| 免费在线a视频| 久久99久久精品国产| 亚洲国产日韩欧美| 99久久精品久久久久久ai换脸| 欧美精品日韩www.p站| 国内精品久久久久影院优| 久久国产成人精品国产成人亚洲| 亚洲色欲综合一区二区三区| 国产精品午夜国产小视频| 精品产品国产在线不卡| 国产亚洲欧美另类一区二区三区| 九色一区二区| 日本一区二区三区视频在线观看 | 91麻豆国产精品| 亚洲最大福利视频网站| 成人国产精品色哟哟| 伊人久久大香线蕉av一区| 国产精品一久久香蕉国产线看观看 | 国产精品久久久久久久久久小说| 欧美日本亚洲| 国产精品丝袜视频| 麻豆视频成人| 国产精品久久久久久av福利软件| 国产午夜福利视频在线观看| 国产av第一区| 成人久久久久久久久| 亚洲第一精品区| 国产不卡一区二区在线播放| 人人妻人人做人人爽| 久久精品男人天堂| 国产专区精品视频| 亚洲国产激情一区二区三区| 久久国产亚洲精品无码| 欧美又大粗又爽又黄大片视频| 久久精品成人动漫| 免费av一区二区三区| 欧美激情一区二区三区久久久| 国产乱子伦精品| 日韩一区不卡| 久久人人爽人人爽人人片亚洲| 国产一区二区中文字幕免费看| 欧美精品激情在线观看| 久久久免费精品| 欧美国产综合视频| 欧美激情在线一区| 久久免费一级片| 男人添女人下部视频免费| 欧美激情在线视频二区| 国产激情999| 麻豆av一区二区三区久久| 亚洲精品一区二区三区av| 久久久久久亚洲精品不卡| 欧美一级二级三级| 欧美日韩爱爱视频| 久久99精品国产一区二区三区 | 国产精品稀缺呦系列在线| 欧美一乱一性一交一视频| 国产精品视频久久久久| 99免费视频观看| 欧美有码在线观看| 欧美精品久久久久| 国产成人精品优优av| 国产区精品视频| 日韩av不卡电影| 操日韩av在线电影| 久久黄色免费看| 国产欧美精品日韩| 区一区二区三区中文字幕| 国产a∨精品一区二区三区不卡| 国产成人精品电影久久久 | 欧美一区亚洲二区| 一区不卡视频| 国产精品免费一区二区三区在线观看 | 99久久免费观看| 欧美大香线蕉线伊人久久国产精品| 在线视频福利一区| 久久九九精品99国产精品| 91久久精品视频| 国产综合第一页| 日韩精品手机在线观看| 亚洲欧美日韩在线综合| 国产精品国产亚洲伊人久久| 久久精品国产精品亚洲色婷婷| 国产日韩精品在线| 欧美一区国产一区| 日产精品久久久一区二区福利| 欧美人与性动交| 日韩视频一区在线| 久久资源av| 99电影在线观看| 国产欧美日韩综合精品二区 | 亚洲欧美一区二区原创| 精品国产成人av在线免| 久久久www成人免费精品| 9191国产视频| 成人精品在线观看| 国产网站免费在线观看| 欧美日韩一区在线视频| 日本成人中文字幕在线| 亚洲色欲久久久综合网东京热| 精品久久一二三| 国产精品国产精品国产专区不卡 | 久久99国产精品99久久| 7777精品久久久大香线蕉小说| 国产欧美日本在线| 国产日韩欧美另类| 国产日韩欧美综合| 国产最新免费视频| 激情深爱综合网| 欧美日韩成人一区二区三区| 日韩在线电影一区| 亚洲免费视频播放| 亚洲国产精品www| 亚洲伊人第一页| 亚洲一区二区三区香蕉| 一卡二卡三卡视频| 亚洲一区二区三区视频播放 | 日韩欧美不卡在线| 亚洲午夜精品国产| 亚洲一区精彩视频| 一区二区三区我不卡| 中文字幕久久一区| 久久99视频免费| 欧美极品第一页| 亚洲熟女乱色一区二区三区 | 色综合导航网站| 欧美日本国产在线| 在线一区日本视频| 亚洲欧洲精品一区二区三区波多野1战4| 亚洲专区在线视频| 性一交一乱一伧国产女士spa| 亚洲精品第一区二区三区| 亚洲精品视频一二三| 亚洲 欧美 综合 另类 中字| 日韩av免费一区| 日韩高清av| 欧美视频免费播放| 国产在线一区二区三区播放| 国产伦精品一区二区三| 91久久国产婷婷一区二区| 国产第一区电影| 国产成人精品最新| 国产精品第一第二| 一区二区冒白浆视频| 日韩中文不卡| 欧美精品一区二区三区四区五区| 国内精品**久久毛片app| 国产伦精品一区二区三区视频黑人| 97色在线播放视频| 国产v片免费观看| 日韩久久久久久久| 黄色片免费在线观看视频| 国产免费一区二区三区在线观看| 91精品美女在线| 久久精品国产综合| 中文精品视频一区二区在线观看| 视频在线99| 蜜桃91精品入口| 国产精品99久久久久久久久| 日韩最新在线视频| 久久99视频精品| 日本亚洲导航| 日本aa在线观看| 免费观看国产成人| 久久综合九九| 国产精品免费久久久久久| 中文字幕精品一区日韩| 人体精品一二三区| 成人精品在线观看| 精品国产一区二区三区在线观看 | 国产精品对白刺激久久久| 亚洲精品乱码久久久久久蜜桃91| 欧美视频1区| 91精品网站| 精品久久久久久中文字幕动漫| 视频一区二区视频| 国产一区二区在线免费| 国产精品99久久久久久久久久久久| 国产精品视频1区| 懂色av粉嫩av蜜臀av| 国产一区二区三区四区五区在线| 国产成人亚洲欧美| 一区二区精品国产| 国严精品久久久久久亚洲影视| 91精品国产91久久久久久吃药 | 日韩精品在在线一区二区中文| 国产一区精品在线| 久久青草精品视频免费观看| 精品国产免费人成电影在线观...| 日韩视频在线播放| 国产精品一区二区三区成人| 国产精品视频网站在线观看| 日本在线播放一区| 国产九九九九九| 久久中文字幕国产| 欧美精品一区二区性色a+v| 久久免费视频网| 亚洲欧美丝袜|