国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP282 程序、C++設計編程代做

時間:2024-05-07  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



. Overview 
Create a basic GUI card game using C++ with Qt and organise the game structure using OOP methods. 
Royalty-free card images will be available for you to download from the COMP282 Canvas page for you to use in the application if you choose. These will consist of 52 PNG images of standard playing cards. 
If you are not familiar with the standard 52 card deck of playing cards, Wikipedia goes into lots of detail here: https://en.wikipedia.org/wiki/Standard_52-card_deck which you may find informative. 
 
Our game is based loosely on the hands of the classic card game, Poker. We will define the rules of the game as follows: 
1.Objective: The objective of the game is to beat a computer opponent with combinations of 5 cards (known as a Hand) worth the highest value.  
2.Card Value:  
a.Cards have a value of 1 to 14 and a suit chosen from Hearts (♥), Diamonds (♦), Spades (♠) and Clubs (♣). There are 52 cards in a Deck consisting of 13 cards in each suit. There are no other cards (such as Jokers) needed in the game, and only one deck is used. 
b.Value ranges from 1 (low Ace) through the numbered cards worth 2 – 10 then 11 (Jack), 12 (Queen), 13 (King) and 14 (high Ace). Note that the Ace can be chosen to be worth 1 or 14 as desired to match with other held cards, this is useful for straight hands.  
c.The value of cards is used to determine the winner when hands have the same rank (more on ranks and categories later), e.g. both players have One Pair. If the value of the rank cards are the same, the values of the remaining cards are used, e.g.: Player has a pair of 10s, Computer has a pair of 7s, so Player wins. 
Player has a hand of |10♠|10♥|2♣|3♣|5♦| and Computer has a hand of 
|10♦|10♠|9♣|6♥|4♠| 
In this case both players have One Pair of the same value (10). So we determine the 
value of the remaining cards, which are 10 for Player (2+3+5) and 19 for Computer (9+6+4), so Computer wins. 
d.The suit is only used when determining a Flush (all cards the same suit). 
e.No suit has a higher value than another. E.g. a Flush of hearts and a flush of clubs with the same numerical cards are worth the same. 
3.The rank and name of the combinations are as follows, with the highest values being statistically less likely to occur and which automatically beats any card combination from a lower category. E.g. any Straight Flush beats any Four-of-a-Kind:  
Rank 
(1=highest)     Category     Example Hand     Explanation 
1     Straight Flush          Flush and 
Straight at the same time. 
 
2     Four Of A Kind          Four cards with the same value – in this example four cards of value 5. 
3     Full House          Three of one the same value and two of another. 
4     Flush          All cards are the same suit – in this example all Diamonds. The value and order of the cards does not matter 
5     Straight          All cards are in numerical order, suit doesn’t matter. 
6     Three Of A Kind          Three cards with the same 
value – in this example Queens. 
7     Two Pair         Two separate matched pairs of different 
values, in the example above 
            two Jacks and two 3s 
8     One Pair          A single matched pair of the same value, in the example above a pair of 10s. 
9     Highest Card          All cards are different for both players and there is not a straight or flush 
 
4.If both players have a Straight Flush the one with the highest card wins, otherwise it is a draw. 
5.If both players have Four-of-a-Kind the higher card wins, e.g. four 8s would beat four 5s. It is not possible for both players to have the same 4 cards so the winner can always be found by comparing these. 
6.If both players have Full House the higher card of the group of three wins, e.g. three 4s and two Queens would beat three 2s and two kings. It is not possible for both players to have three cards of the same value so the winner can always be found by comparing these. 
7.If both players have a Flush the highest card wins, in this example a Jack. If both players have a flush and the same highest cards the next highest are compared, e.g. K, 10, 8, 7, 5 would beat K, 10, 8, 7, 3.  If the cards are still same the same, e.g. both players have 10, 8, 5, 4 and 2 in different suits it’s a draw. 
8.Examples of Straights are A-5, 2-6, 3-7, 4-8, 5-9, 6-10 (as example), 7-J, 8-Q, 9-K, 10-A. 
Note that the Ace can be worth both 1 or 14 giving two possible straights that include it, e.g. (A, 2, 3, 4, 5) or (10, J, Q, K, A). In all other situations the Ace is always worth 14. If both players get a Straight the highest card of each wins, e.g. 9-Q would beat 3-7. If the high card of both straight is the same, it’s a draw. 
9.If both players have Three-of-a-Kind the higher card wins, e.g. three Jacks would beat three 8s. It is not possible for both players to have three cards of the same value so the winner can always be found by comparing these. 
10.If both players have Two Pair the highest pair wins, e.g. a pair of queens and a pair of 3s beats a pair of 10s and a pair of 9s. If both pairs are the same for each player the highest fifth card determines the winner, e.g. J, J, 8, 8, A beats J, J, 8, 8, 10 with deciding Ace being worth 14 not 1. A draw is possible. 
11.If both players have One Pair the highest pair wins, e.g. a pair of 7s beats a pair of 2s. If the pair is the same for each player the highest of the remaining three cards determines the winner. A draw is possible. 
12.The High Card result is determined by the highest card and continues until the last card. E.g. Q, 8, 5, 4, 3 beats Q, 8, 5, 4, 2. A draw is possible. 
 
      
5. Basic Gameplay (45 marks) 
1.There should be a ‘start’ (or ‘deal’) button on the game window. When this button is clicked, the game starts. 
2.The cards are shuffled before each game. 
3.For each Round, 10 cards taken from the shuffled Deck and distributed to the Player and the Computer, making two hands with 5 cards each. 
4.When a card has been used in a hand, it cannot be used again during that game (but bear in mind the ‘advanced gameplay’ sections below). 
5.Each game consists of rounds. When a new round is started but there are less than 10 cards left in the deck, the game ends (since we cannot deal full hands to the players).  
6.At the start of each round, the game window should display a representation of the player’s hand (5 cards) and the computer’s hand (5 cards). This can be text-based, but you will get marks for using images. Under each card, it should say the name of the card (e.g. ‘6 of Spades’ or ‘6♠’). 
7.The game should work out the categories (and therefore the rank) of each of the hands. Above the cards, there should be a label that displays the category of the hand (e.g. ‘Full House’). 
8.Based on those ranks, the game should determine who has the strongest hand. This should also be displayed. 
9.There should be a button marked ‘Next Round’ which will move the game on to the next round. If there are no more rounds, the button should be marked ‘Finish Game’. 
10.A score should be displayed and updated at the start of each round, that shows the player’s score and the computer’s score. The scores represent the number of hands won in the game. 
11.After the 5 rounds have been played, the winner should be announced (or a draw declared if applicable), and the player should be able to play another game if they wish to. 
6. Advanced gameplay (10 marks) 
In rounds **4, allow the player to swap up to three cards from their hand with cards from the deck.  It’s up to you how to implement the interface for this (perhaps ‘Swap’ buttons, or perhaps by clicking the card, or another method of your choosing). Don’t allow swapping in Round 5 (because in Round 5 there will be only 2 cards left in the deck). The cards that are swapped out of the player’s hand can still remain in the game (i.e. they are replaced in the Deck at a random location). 
7. Even more advanced gameplay (10 marks) 
If the player swaps a card, the computer has the opportunity to swap a card from its deck too. The computer will have to determine whether or not it is advantageous to swap a card (if the computer has a Straight Flush hand, it won’t be worth swapping, for example, but if it has 1 pair it may want to swap one of the other cards to attempt to improve the hand).  
This can be as basic or complex as you like. A basic version may just scan a hand for groups of two, three or four cards of the same value and swap any remaining cards to try to improve this. A more advanced system may calculate the probabilities of getting a straight or flush hand. 
6. Suggested Classes/Objects and Methods in the game 
 
You are free to code the game as you like. But please ensure that you have classes called: 
 Game, Player, Card, Deck, Hand.  
 
There are some suggested structures and methods below which you may find helpful.  
Game class: Consists of two Players. Once the game has been completed the winner (or a draw) is declared. Game state is shown in a game window as text and/or graphics of cards held with buttons for triggering methods. 
Player class: A class representing a player with a name and a score of hands won. Each Player has a Hand of five Cards. Assume that both players can see each other’s cards and the result is based purely on getting a strong hand of cards. 
Card class: Has a value and a suit (e.g. 7 of Hearts).  
Methods: 
Card::getValue() returns the value as an integer, (e.g. 7). Aces are always worth 14 except when used as start of a straight. 
Card::getSuit() returns the suit name as a QString, e.g. “Clubs”, “Diamonds”, “Hearts” or “Spades”.  
Card::getName() returns the card name as a QString, e.g. “Jack of Clubs”, “Two of Hearts”. Card::getNumber() returns the card type as an integer (see the section on Hand::setHand method to see how the system works). E.g. 9 of Diamonds would return 209. 
 
Deck class: Consists of a complete standard pack of 52 cards with one of each value 2-10 and Jack, Queen, King and Ace in each suit (4 * 13 cards).  
 
Methods: 
Deck::createDeck() generates a complete pack correctly as stated above in any order. Each card is a Card object.  
 
Deck::shuffle() randomly puts the cards in a random order, e.g. before a game begins or after the last card is dealt.  
 
Deck::dealCard() returns the first card in deck and continues until the entire deck has been dealt. When the last card has been dealt the entire deck is automatically shuffled so dealing can continue indefinitely. 
 
 
Hand class: Holds five cards for a player, with methods to replace and order cards within it. Each player has one opportunity per round of the game (in rounds **4) to swap up to three cards to improve their hand. After this, the winner (or a draw) is determined. 
Hand::dealHand(Deck& deck): Creates a new hand of five cards from a deck, replacing any existing cards in the hand. 
Hand::sortValue(): Sorts cards in value order from smallest to largest.  
E.g., a hand with cards 8, Q, 2, A, 2 would be sorted to 2, 2, 8, Q, A, considering A as 14 when not part of a straight. 
Hand::sortGroup() : sorts the cards in a hand based on the frequency of each card's value, placing the most frequent values first. For example, a hand containing the cards 2, 7, 7, 2, 7 would be rearranged to 7, 7, 7, 2, 2, grouping all 7s together followed by the 2s due to the higher frequency of 7s. If there are groups of equal size, such as two pairs or two triples, the groups are ordered by the card value in ascending order. For instance, a hand with cards 6, King, 8, 6, King (where King represents a higher value, typically 13) would be sorted to 6, 6, King, King, 8. This is because both pairs (6s and Kings) have the same frequency, and 6 is numerically smaller than King. In cases where no multiples are present, meaning all cards have unique values, the method defaults to sorting by individual card values in ascending order. This functionality is achieved by calling the `sortValue()` method, which organises cards from lowest to highest value. 
 
Hand::getBest(): Calculates the highest value in the hand as shown above and returns, from highest to lowest value, a four-character QString: "stfl", "four", "full", "flsh", "strt", "trio", "twop", "pair", "high". 
Hand::setHand(const QVector<int>& cardValues): 
Sets a hand to specific cards defined in a five-element integer QVector.  
The first digit (s) of each integer is the suit in alphabetical order:  
1 = club, 2 = diamond, 3 = heart, 4 = spade.  
The next two digits (vv) are the value of the card:  
01 = Ace, 02-10 = number card, 11 = Jack, 12 = Queen, 13 = King.  
These values define Card objects representing the correct card which then replaces the existing hand.  
 
Example:  
Hand::setHand({111, 311, 411, 201, 308})  
defines the hand: Jack of Clubs, Jack of Hearts, Jack of Spades, Ace of Diamonds, Eight of Hearts. 
For Advanced Gameplay tasks: 
Hand::swapCard(const QVector<int>& cardIndices, Deck& deck): Replaces up to three specified cards with the next card in the deck.  
 
Examples: 
myHand.swapCard({1, 3}, myDeck); replaces the first and third cards in deck ‘myDeck’. 
myHand.swapCard({3, 4, 5}, myDeck); replaces the third, fourth, and fifth cards in deck ‘myDeck’. 
myHand.swapCard({1, 3, 1}, myDeck); replaces the first and third cards and ignores the duplication of the first card. 
myHand.swapCard({1, 3, 4, 5}, myDeck); replaces cards 1, 3, and 4; the fourth value is ignored. 
myHand.swapCard({}, myDeck); does nothing. 
Order does not matter, e.g., myHand.swapCard({3, 4, 5}, myDeck); is the same as myHand.swapCard({5, 3, 4}, myDeck);  
      
請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

















 

掃一掃在手機打開當前頁
  • 上一篇:COM 5140代做、c/c++程序設計代寫
  • 下一篇:COMP1039代做、代寫Java程序語言
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    黄色激情在线视频| 免费人成在线观看视频播放| 国产精品一区二区免费看| 国产一区二区在线网站| www.av中文字幕| 久久久精品电影| 亚洲va欧美va国产综合久久| 国产一区免费在线观看| 久久久久久久色| 欧美一区2区三区4区公司二百| 国产日韩欧美视频在线| 久久精品福利视频| 欧美一区免费视频| 97精品在线观看| 国产精品小说在线| 亚洲欧美日韩在线综合| 日韩欧美三级一区二区| 欧美激情小视频| 国产精品黄视频| 无码免费一区二区三区免费播放 | 亚洲电影一二三区| 免费观看国产精品视频| 久久久久女教师免费一区| 九九精品在线视频| 国产一区欧美二区三区| 久久视频在线看| 日本10禁啪啪无遮挡免费一区二区 | 国产一区欧美二区三区| 国产成人精品免费视频大全最热| 欧美精品一区在线播放| 毛片一区二区三区四区| 久久视频在线看| 国产精品久久二区| 三年中文高清在线观看第6集| 国产在线精品一区二区中文 | 另类专区欧美制服同性| 2019日韩中文字幕mv| 日韩一区视频在线| 亚洲欧美日产图| 国产自产精品| 久久人人爽人人爽爽久久| 午夜精品一区二区三区在线视频 | 欧美日韩亚洲一| 国产精品9999| 亚洲在线不卡| 99久久国产宗和精品1上映| 精品高清视频| 国产精品夜间视频香蕉| 久久久国产精彩视频美女艺术照福利| 欧美激情一二区| 色综合导航网站| 精品丰满人妻无套内射| 91国在线精品国内播放| 97碰在线观看| 亚洲一区二区三区加勒比| 成人福利网站在线观看| 综合一区中文字幕| 国产精品99久久久久久人| 亚洲资源视频| 91国产精品电影| 欧美中文在线观看| 国产精品久久久久免费| 国产乱子伦精品| 精品人妻一区二区三区四区在线| 国产日产亚洲精品| 国产原创中文在线观看| 精品久久一区二区三区蜜桃| 91精品国产高清自在线| 日本精品免费| 欧美成人在线免费| chinese少妇国语对白| 日韩不卡一二区| 欧美激情在线视频二区| 国产激情在线观看视频| 蜜桃91精品入口| 亚洲免费视频播放| 免费高清在线观看免费| 久久国产欧美精品| 激情视频小说图片| 久久久亚洲网站| 中文网丁香综合网| 国产精品成人aaaaa网站| 久久精品男人天堂| 日本久久久久久久久| 激情一区二区三区| 国产成人av网| 国产精品丝袜视频| 亚洲va久久久噜噜噜久久狠狠 | 国产又黄又猛视频| 亚洲一区二区不卡视频| 欧美成aaa人片免费看| 久久久免费精品视频| 国产精品自拍网| 国产日韩在线一区| 欧美国产亚洲一区| 日韩亚洲欧美中文在线| 久久国产天堂福利天堂| 亚洲自拍另类欧美丝袜| 久久久久久久久91| 偷拍视频一区二区| 国产高清自拍99| 精品视频一区二区在线| 亚洲精品成人自拍| 国产精品激情av电影在线观看| 久久久免费高清电视剧观看| 亚洲国产一区二区三区在线| 国产成人精品视| 北条麻妃av高潮尖叫在线观看| 免费久久99精品国产自| 欧日韩不卡在线视频| 日本一区二区三区在线视频| 亚洲一区影院| 亚洲一区二区免费| 一本一道久久久a久久久精品91 | 亚洲综合在线做性| 欧美激情视频三区| 欧美精品日韩www.p站| 国产精品久久一区| 久久久精品中文字幕| 日韩视频在线观看免费| 久久精品国产精品亚洲精品色| 久久久午夜视频| 国产爆乳无码一区二区麻豆| 久久国产精品久久精品国产| 国产福利精品视频| 国产成人avxxxxx在线看| 国产黄色特级片| 久久精品国产sm调教网站演员 | 国产美女精品久久久| 国产区二精品视| 国产伦精品一区二区三区视频黑人| 国产伦精品一区二区三区视频孕妇 | 国产成人综合亚洲| 久99久在线| 久久精品一区二| 日韩视频在线免费观看| 国产精品男人的天堂| 欧美日韩国产二区| 性欧美激情精品| 日韩高清国产一区在线观看| 日韩精品一区二区三区外面| 青青视频免费在线| 国内精品久久久久久影视8| 国产一区二区三区小说| 国产精品永久免费| 久久久无码中文字幕久...| 北条麻妃在线一区二区| 九色91av视频| 天天在线免费视频| 日韩欧美一区三区| 欧美,日韩,国产在线| 国产九色精品| 久无码久无码av无码| 久久久国产精品免费| 久久久久久国产精品久久| 熟女少妇在线视频播放| 欧美亚洲一二三区| 精品一区二区三区无码视频 | 国产伦精品一区二区三区四区视频 | 国产日韩亚洲欧美| 97精品视频在线| 国产v综合v亚洲欧美久久| 国产精品美女网站| 中文字幕色一区二区| 亚洲欧洲精品在线观看| 欧洲成人一区二区| 国产欧美日韩伦理| 国产二区不卡| 欧美精品性视频| 日本精品久久久久久久| 国产尤物av一区二区三区 | 国产精品久久二区| 污污污污污污www网站免费| 欧美日韩精品免费看| 不卡视频一区二区三区| 精品国产一区二区在线| 中文字幕一区二区三区在线乱码| 日韩欧美三级一区二区| 国产欧美精品xxxx另类| 久久99蜜桃综合影院免费观看| 欧美xxxx14xxxxx性爽| 日韩精品xxxx| 97免费中文视频在线观看| 日韩视频精品在线| 亚洲熟妇av日韩熟妇在线| 日韩免费一级视频| 国产乱人伦精品一区二区三区| 久操手机在线视频| 亚洲国产精品久久久久婷蜜芽| 欧美日韩高清在线一区| 91久久精品国产91久久| 国产精品情侣自拍| 日本一区二区三区视频在线播放 | 国产日韩在线一区| 久久精品国产美女| 久久久久久高潮国产精品视| 欧洲美女7788成人免费视频| 91精品国产自产91精品| 欧美激情精品久久久久久| 欧美日韩性生活片|