国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP1721、代做Java程序語言

時間:2024-05-05  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



COMP1721 Object-Oriented Programming
Coursework 2
1 Introduction
Your task is to implement a simulation of the card game Baccarat—specifically, the simpler ‘punto banco’
variant of the game. To assist you, we have provided three Java classes: Card ,CardCollection and
CardException. These should form the basis of your solution.
Please note: an absolute requirement of this assignment is that you should not alter the definitions of
the Card, CardCollection andCardExceptionclasses in any way.
2 Preparation
1. Start by learning the rules of the game! Consult the Wikipedia page on Baccarat, which has a very
good summary. Note that you only need to read the sections headed ‘Punto banco’ and ‘Tableau
of drawing rules’.
2. Download the Zip archivecwk2files.zip from Minerva.
3. Unzip the Zip archive. You can do this from the command line in Linux, macOS and WSL 2 with
unzip cwk2files.zip. This will give you a subdirectory named cwk2, containing all the files you
need. Then remove the Zip archive, to ensure that you don’t accidentally submit it as your
solution!
4. Study the files in cwk2. In particular, examine the file README.md, as this provides guidance on how
to run the tests on which your mark will be partly based.
3 Basic Solution
For the basic solution, you must implement these classes:
• BaccaratCard, to represent a single playing card in Baccarat
• BaccaratHand, to represent a hand of cards in Baccarat
• Shoe, to represent the ‘shoe’ from which cards are dealt in Baccarat
You will also need to implement a small program in Baccarat.java that uses the classes.
The files for all of these classes can be found in src/main/java. Your solution MUST be implemented
in these files, in this specific location!
Figure 1 shows the relationships that should exist between the three main classes, and the methods they must
support. Relationships with the other provided classes are not shown.
Before writing any code, think carefully about the best way to reuse the Card and CardCollection
classes that we have provided to you.
Figure 1: Classes needed for Baccarat simulation.
As in Coursework 1, we have provided tests that will help you check whether you have implemented the
classes correctly. Some of the code needed to pass the tests is in the classes we have provided, but you will
1
need to also write stubs for some of the methods in Figure 1 in order for the tests to compile and run—see
the instructions for Coursework 1 if you need a reminder of how to do this.
As in Coursework 1, the tests are run using Gradle:
./gradlew test
Omit the ./ prefix if running in a Windows command shell, or use .\gradlew.bat to invoke Gradle
if running in Windows Powershell. If using IntelliJ, you should also be able to run the tests and other
coursework-related tasks via that IDE’s Gradle tool window.
The following sections provide further details of the requirements for each of the three classes.
3.1 BaccaratCard
These are the minimum requirements for the tests to pass.
• It should be possible to create a BaccaratCard object by specifying a rank and a suit, where the rank
is an instance of the enum Card.Rank and the suit is an instance of the enum Card.Suit .
• It should be possible to query rank and suit via the getRank() and getSuit() methods.
• Calling toString() on a BaccaratCard object should return a two-character string in which the first
character is the rank (A, 2, 3. . .9, T, J ,Q, K) and the second character is the Unicode symbol for the
card’s suit:♣ (\u2663), q (\u2666), r ( \u2665), or ♠ (\u2660).
• It should be possible to compare BaccaratCard objects in two ways, using the equals() and
compareTo() methods. These methods should have the expected behaviour for Java classes, as
discussed in the lectures. They should use rank and suit to perform their comparisons.
• The value() method of BaccaratCard should return the points value of the card in the game of
Baccarat. (See the Wikipedia article for details of scoring.)
Remember that we have provided a Card class to help you with implementation. Some of the requirements above are satisfied by code in that class. Think about the best way of reusing this code.
3.2 BaccaratHand
These are the minimum requirements for the tests to pass.
• A BaccaratHand should be able to store BaccaratCard objects, but it should start out as empty.
• It should be possible to add a BaccaratCardobject to a BaccaratHand by calling the add() method.
• Calling size() on a BaccaratHand should return the number of cards in the hand.
• Calling toString() on a BaccaratHand should return a string containing two-character representations of each card, separated from each other by a space. For example, a hand containing the Ace of
Clubs, Four of Diamonds and Jack of Spades should yield “A♣4q J♠”.
• The value() method of BaccaratHand should return the points value of a hand in the game of
Baccarat. (See the Wikipedia article for details of scoring.)
• The isNatural() method of BaccaratHand should return true if the hand has two cards and a points
value of 8 or 9, false otherwise.
Remember that we have provided a CardCollection class to help you with implementation. Some of
the requirements listed above are satisfied by code in that class. Think about the best way of reusing
this code.
3.3 Shoe
These are the minimum requirements for the tests to pass.
• Shoe must have a constructor in which the number of decks of cards is specified as a parameter. This
can have values of 6 or 8; any other value should result in a CardException being thrown.
• The constructor of Shoe should ensure that a shoe stores the specified number of complete decks of
BaccaratCard objects. A deck of cards is the full set of 52 cards, ordered first by suit and then by
rank. The constructor should not reorder the cards in any way.
2
• Calling size() on a Shoe should return the number of cards in the shoe.
• The shuffle() method of Shoe should reorder the cards in the shoe randomly. Java’s Collections
utility class, from the java.util package, will help you implement this easily. See the documentation
of this class for more details.
• The deal() method of Shoe should remove the first stored card and return it to the caller. Attempting
to deal from an empty shoe should trigger a CardException.
Remember that we have provided aCardCollection class to help you with implementation. Some of
the requirements above are satisfied by code in that class. Think about the best way of reusing this
code.
3.4 Main Program
The final part of the Basic solution is to implement a small program in Baccarat.java that uses the three
classes discussed earlier. This program should
• Create a shoe containing 6 full decks of cards, and shuffle it
• Create hands for the banker and a single player
• Deal a card to player then banker, then repeat this so each hand has two cards
• Display the contents and value of each hand
• Inform the user if the player or banker has a Natural
You can run the program via Gradle, with
./gradlew run
Figure 2 gives an example of the output that the program should generate.
Figure 2: Sample output for the Basic solution.
4 Full Solution
For the Full solution, replace the program in Baccarat.java with a more complete simulation of the game.
Your simulation should follow a simplified version of the ‘punto banco’ rules outlined in the Wikipedia
article. In this version, there is no betting and you should not ‘burn’ any cards from the shoe.
In this more complete simulation, the program will need to play multiple rounds, indicating the result
(Banker win, Player win or Tie) after each round. See the subsections below for further details.
Note: marks for the Full solution will be awarded based on how much of the required behaviour you
are able to implement correctly, and also on how well designed your solution is. A fully object-oriented
implementation in which different aspects of the task are broken out into separate methods will score more
marks than an unstructured implementation where everything is contained within the main method.
4.1 Interactive Mode
If the Baccarat program is run with a single command line argument whose value is either "-i" or
"--interactive" , then it should operate in interactive mode. In this mode, the program should continue
playing the game provided that there are at least six cards remaining in the shoe and the user has indicated
a wish to continue. The program should check this with the user at the end of each round. If the user’s
response does not begin with either 'y' or 'Y' then the game should end.
At the end of the game, the program should display counts of the number of rounds played, the number of
player wins, the number of banker wins and the number of tied rounds. After displaying this information,
the program should terminate.
3
A sample of the expected program output can be seen in Figure 3.Here, the user indicated that they wanted
to finished after playing ten rounds.
Figure 3: Sample output for Full solution (interactive mode).
To test interactive mode using Gradle, do
./gradlew interact
4.2 Non-Interactive Mode
If theBaccarat program is run without command line arguments, it should operate without user interaction,
playing rounds of the game repeatedly until there are fewer than 6 cards remaining in the shoe. At this point,
the program should display the same ‘end of game’ statistics as it does in interactive mode. The program
should then terminate.
Non-interactive mode should be the behaviour seen when running the program with
./gradlew run
5 Submission
Use Gradle to generate a Zip archive containing all the files that need to be submitted:
./gradlew submission
This produces a Zip archive named cwk2.zip. Submit this file to Minerva, via the appropriate link in the
‘Submit My Work’ folder.
The deadline for submissions is 2 pm on 2 May 2024. The standard university penalty of 5% of available
marks per day will apply to late work, unless an extension has been arranged due to genuine extenuating
circumstances.
Note that all submissions will be subject to automated plagiarism checking.
4
6 Marking
20 Tests for main classes (BaccaratCard ,BaccaratHand ,Shoe )
10 Code structure and style for main classes
5 Basic Baccarat program functionality, if Full solution not attempted
15 Full Baccarat program functionality (replaces Basic)
10 Full Baccarat program structure and style
60
Note: there are either 5 marks or 15 marks available for correct functioning of the program that uses the
classes, depending on whether you’ve attempted the Basic solution or the Full solution.You are also assessed
on program structure and style if you attempt the Full solution, but not if you attempt the Basic solution (as
the amount of code required in this case is very small).
Thus the maximum mark that can be achieved for the Basic solution is 36.You can achieve up to 60 marks
if you attempt the Full solution.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

掃一掃在手機打開當前頁
  • 上一篇:赴菲律賓旅游簽證續簽代辦 旅游簽續簽材料
  • 下一篇:代做FINM8007、Java/Python程序設計代寫
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    精品久久一二三| 国产精品视频成人| 精品国产拍在线观看| 亚洲蜜桃av| 国产免费一区二区三区在线能观看 | 日本一区精品| 国产精品亚洲αv天堂无码| 国产精品久久久久久久久久99| 欧美亚州在线观看| 久久久久久久久久久av| 日韩中文字幕亚洲精品欧美| 91成人在线视频观看| 亚洲女人毛片| 国产精品稀缺呦系列在线| 欧美wwwxxxx| 福利在线一区二区| 一区二区三区国| 国产区欧美区日韩区| 久久6精品影院| 成人免费午夜电影| 伊人色综合久久天天五月婷| 分分操这里只有精品| 一本色道久久综合亚洲二区三区| 福利视频久久| 亚洲福利av在线| 国产精品12| 日本精品一区二区三区不卡无字幕 | 国产成人综合一区二区三区| 日本视频一区二区在线观看| 国产成人精品a视频一区www| 日本欧美在线视频| 爽爽爽爽爽爽爽成人免费观看| 欧美视频在线第一页| 久久精品视频网站| 国内揄拍国内精品| 中日韩在线视频| 69av视频在线播放| 日韩中文字幕av在线| 九一免费在线观看| 今天免费高清在线观看国语| 欧美成人精品在线播放| 国产精品一区二区欧美黑人喷潮水 | 久久综合伊人77777尤物| 狠狠噜天天噜日日噜| 欧美精品免费在线| 99精品免费在线观看| 欧美一区二区激情| 久久精品国产精品亚洲| 精品视频一区在线| 中文字幕人妻熟女人妻洋洋| 国产精品99久久久久久久久久久久| 日本免费成人网| 国产精品旅馆在线| 成人免费a级片| 日本久久精品视频| 米奇精品一区二区三区在线观看| 91高潮在线观看| 欧美日韩一区综合| 中文字幕99| 色久欧美在线视频观看| 国产欧美精品在线| 日本精品免费视频| 久久av在线播放| 久久久亚洲成人| 欧美久久电影| 精品国产一区二区三区无码 | 国产精品大陆在线观看| 91九色精品视频| 欧美一区二区影视| 亚洲字幕一区二区| 国产精品视频永久免费播放| 国产另类第一区| 日韩国产在线一区| 一级日韩一区在线观看| 国产精品手机在线| 91成人免费观看| 国产一区二区三区奇米久涩| 日韩资源av在线| 国产精品第二页| 久久久久久久久久久久久久国产| 国产美女精品在线观看| 日韩免费电影一区二区三区| 永久久久久久| 国产精品日韩欧美大师| 久久久女女女女999久久 | 国产精品久久久久久超碰| 久久人人爽人人爽人人片av高请| 免费h精品视频在线播放| 日本精品一区二区三区视频| 在线播放豆国产99亚洲| 国产成人久久久| 久久综合久久久| 高清一区二区三区四区五区| 国内外免费激情视频| 日韩精品一区二区三区四区五区| 亚洲午夜精品久久久中文影院av| 国产精品欧美一区二区| 国产不卡av在线| 97人人模人人爽人人喊38tv | 少妇久久久久久被弄到高潮| 欧美日韩成人网| 国产精品久久在线观看| 久久久久中文字幕| 91久久精品在线| 国产日韩中文在线| 国内精品视频久久| 欧美一区免费视频| 日韩激情视频一区二区| 欧美一区2区三区4区公司二百| 中文字幕乱码人妻综合二区三区| 国产精品福利无圣光在线一区| 久久久精品网站| 丝袜亚洲欧美日韩综合| 国产不卡精品视男人的天堂| 久久综合精品一区| 国产精品12345| 91久久精品美女| 91免费欧美精品| 国产精品一区而去| 国产精品一区二区女厕厕| 精品视频免费在线播放| 黄色网在线视频| 欧美二区三区在线| 激情图片qvod| 国严精品久久久久久亚洲影视| 欧美伊久线香蕉线新在线| 日韩欧美亚洲日产国| 日本中文字幕久久看| 日本亚洲欧美成人| 热草久综合在线| 人人妻人人添人人爽欧美一区| 日本一本a高清免费不卡| 日韩黄色片在线| 日本精品久久久| 日本不卡视频在线播放| 日韩精品 欧美| 人人澡人人澡人人看欧美| 欧美日韩电影一区二区三区| 欧洲亚洲一区二区三区四区五区| 日韩少妇内射免费播放| 欧美性久久久久| 国产资源第一页| 高清国产一区| 久章草在线视频| 久久久久天天天天| 国产精品日韩欧美| 欧美激情在线一区| 亚洲bt天天射| 欧美一级片中文字幕| 青青青在线视频播放| 欧美久久久久久久久久久久久 | 国产精品久久久精品| 一区二区三区欧美在线| 亚洲第一在线综合在线| 日本一区二区三区在线视频| 青青在线视频免费观看| 国产在线一区二区三区四区| 国产伦精品一区二区三区免费视频| 国产伦理久久久| 久久资源av| 国产精品女视频| 亚洲一区二区三区av无码| 色狠狠久久av五月综合|| 欧美日韩一区在线观看视频| 国产免费亚洲高清| 国产黄色片免费在线观看| 国产精品日韩三级| 亚洲精品乱码久久久久久蜜桃91 | 亚洲视频在线二区| 三区精品视频| 国产专区一区二区| 久久一区二区三区av| 久久精品福利视频| 欧美激情网站在线观看| 日本91av在线播放| 国产一区视频观看| 国产成人精品免高潮在线观看| 久久亚洲一区二区三区四区五区高| 亚洲v日韩v综合v精品v| 欧美高清视频一区| 国产精品1区2区在线观看| 国产精品久久久久久久9999| 无码人妻精品一区二区蜜桃网站 | 成人精品视频在线播放| 国产va免费精品高清在线观看| 国产精品裸体一区二区三区| 午夜精品一区二区在线观看| 精品免费一区二区三区蜜桃| 97久久久免费福利网址| 色噜噜狠狠狠综合曰曰曰88av | 亚洲精品免费av| 国产一级做a爰片久久毛片男| 久热免费在线观看| 色综合久久精品亚洲国产 | 成人精品在线观看| 国产精品日日做人人爱| 少妇熟女一区二区| 国产免费黄视频| 国产精品久久久久久五月尺| 日本特级黄色大片|